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Wonderswan emulator for mac
Wonderswan emulator for mac







wonderswan emulator for mac

Dropped usage of and dependency on libsndfile, and added a direct dependency on libFLAC.Rewrote the save state preview image resizing code, such that it no longer makes Saturn mesh transparency look horrendous.

wonderswan emulator for mac

Using this support with OpenGL can be done by setting the video.glformat setting appropriately, which *may* result in a small performance boost on scary dinosaur toasters and underpowered ARM SBCs. Added support for 16bpp graphics output to the majority of emulation modules(excluding "pce", "pcfx", "psx", "snes", "ss", and "vb").Intel Pentium II, AMD K7(Athlon), and VIA C3 Nehemiah, though the PS1 emulation module also requires SSE2 for MDEC emulation. The minimum CPU requirement is i686-class with MMX, e.g.

#Wonderswan emulator for mac windows

This special Windows 98 build will not be provided for every release, and may be discontinued entirely if it becomes too much of a pain. With this release, there is now a special non-Unicode Windows 98-compatible build available. Increased verbosity of bad Q subchannel data error messages in the CloneCD CD image loader.įixed crashing with non-glibc iconv implementations when the user specifies an unsupportedĬharacter encoding in the debugger's memory editor. Windows target(where ms_struct is the default structure layout).

wonderswan emulator for mac

Older versions of gcc that caused the demo module's save state test to fail when compiled for a Renamed intl/VERSION to intl/VERSION.txt to prevent a conflict with a system C++ header file onĬase-insensitive filesystems(problem introduced in 1.27.0-UNSTABLE).ĭemo: Use #pragma(pack) instead of _attribute_((packed)), to work around a bug/design flaw in SS: Corrected a few inaccuracies in the handling of SCSP EG phase transitions, per tests on a SS. SNES: Applied untested fix for an issue with libco on PPC64 ELFv2 systems. SS: Added "Herc's Adventures" to the internal database of games to enable SH-2 read/write VDP1ĭraw slowdown with, to fix a few graphical glitches.Įrror out in the configure script when iconv is not found, rather than later during compilation. Mednafen is distributed under the terms of the GNU GPLv2.ĭue to the threaded model of emulation used in Mednafen, and limitations of SDL, a joystick is preferred over a keyboard to play games,Īs the joystick will have slightly less latency, although the latency differences may not be perceptible to most people.

  • Sega Saturn (experimental, x86_64 only).
  • Super Nintendo Entertainment System/Super Famicom.
  • The following systems are supported(refer to the emulation module documentation for more details): Mednafen can recordĪudiovisual movies in the QuickTime file format, with several different lossless codecs supported. Screen snapshots may be taken, in the PNG file format, at the press of a button. Save states are supported, as is real-time game rewinding. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.









    Wonderswan emulator for mac